DUEL & FIGHTS

Fantasy CCG · Public Beta

How to play

Play free in browser

The aim of a duel

Reduce the opposing avatar’s health to zero. In PvP duels, both players start with 200 HP regardless of level. In PvE, Avatar health depends on player progression and encounters can use specific values and objectives. If both avatars reach zero at the same time, the result is a draw.

Cards and decks

Creatures fight on the field, spells apply their stated effects and weapons equip your avatar. In the Deck Builder, choose cards from your collection within the displayed copy limits.

Playing cards, spells and weapons

Playing a card spends its stated mana cost, except when an effect provides an alternative cost. Choose a free zone for a creature and a valid target when required. After resolution a spell goes to the graveyard; a weapon equips your avatar and replaces its previous weapon, which goes to the graveyard.

Turns and mana

The standard opening hand contains five cards. The starting player has 1 maximum Mana on their first turn and skips that turn’s automatic draw. The second player advances their second Mana unlock only to their own first turn: they have 2 maximum Mana and draw normally. On their second turn they skip the increase and remain at 2 maximum Mana; from their third turn onward, maximum Mana grows by 1 each turn, up to 10. The progressions are therefore 1, 2, 3… for the starting player and 2, 2, 3… for the second player. At the start of each turn, available Mana refills to the unlocked maximum, subject to card effects. The advance and skipped increase happen before Mana refill, ability unlocks and start-of-turn effects.

Combat

Drag cards from your hand to play them, and drag a creature or avatar towards a target to attack. Neither player can attack during their own first turn. Creatures deal damage based on ATK; ranged attackers do not take counterattack damage from their target. Effects and abilities can change individual combat interactions.

Start and progress

Sign in as a guest or with Google. Follow the tutorial and story, earn experience and gold, complete missions and improve your collection. The in-game guide explains card abilities and advanced rules.

Current content

638 cards implemented, 17 playable PvE chapters and 323 real PvE stages.

The total includes collectible cards, non-collectible fusion results and event or future cards; not all implemented cards can be obtained in the collection. Future chapters without registered encounters are excluded.

Estimated campaign duration

Approximately 30–50+ hours of PvE/story content depending on play style, deckbuilding, story reading and retries.

Android status

Android APK available to download; coming soon to Google Play.

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